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Mark and Protect Assets

1. Assets you wish to protect have to be in a Resources folder.
(For example Assets\Resources\… or Assets\…\Resources).

2. Go to UnityEditor->OPS->AssetProtection->Asset Explorer.

3. Here you can mark the assets you want to protect.

Supported Assets:

  • Prefabs
  • Materials
  • Textures
  • Sprites
  • Animations of Sprites
  • Audio
  • Texts/Bytes
  • Models
  • Scenes

4. Go to the AssetProtection Workflow at UnityEditor->OPS->AssetProtection->Workflow and press at step 2, the protect button.